Infinite time. It is worth noting that I have the NTSC-J version, which is known to run better on console. Sound doesn't work properly however. TIP: Disable the MMU and related options and then the game will not slow down on Bonus or Mall levels. This title does not need non-default settings to run properly. Very playable with default settings. Dolphin Forum thread I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. and The Spooky Swamp [SJ2EWR], Shaun White Snowboarding Road Trip [RW7E41], SILENT HILL -SHATTERED MEMORIES- [R5WJA4], SIMPLE 2000 Series Wii Vol.1 The Table Game [RZ8JG9], SIMPLE 2000 Series Wii Vol.2 The Party Game [RZ9JG9], SIMPLE Wii Series Vol.1 The Minna de Kart Race [RZ2JG9], SIMPLE Wii Series Vol.2 The Minna de Bass Tsuri Taikai [RZ3JG9], SIMPLE Wii Series Vol.3 The Party Casino [RZ4JG9], SIMPLE Wii Series Vol.4 The Shooting Action [RZ5JG9], SIMPLE Wii Series Vol.5 The Block Kuzushi [RZ6JG9], SIMPLE Wii Series Vol.6 The Wai Wai Combat [RZ7JG9], Sin and Punishment 2: Star Successor [R2VE01], Sonic Riders Shooting Star Story [RS9J8P], Spider-Man: Shattered Dimensions [SPDE52], Spongebob Squarepants Globs of Doom [RUSE78], SpongeBob SquarePants: Creature from the Krusty Krab [RQ4P78], SpongeBOB's Atlantis Squarepantis [RN3J78], Star Wars The Clone Wars: Republic Heroes [RQLE64], Star Wars: The Force Unleashed 2 [SF2P64], Sugoro Chronicle Migite ni Ken wo Hidarite ni Saikoro wo [RDUJDQ], Super Mario All Stars 25th anniversary [SVMP01], Super Mario Stadium Family Baseball [RMBJ01], Super Sentai Battle Ranger Cross [SRJJAF]. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx". Super Monkey Ball Adventure Walkthroughs and Guides This page here is the index page that contains any and all guides that I have for Super Monkey Ball Adventure. There are 10 codes for this game. Search Wikipedia. hetoan2 forums. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. PAL/US drops framerate on console, where JP doesn't. NT10-YK45-WZCK6. Just more obvious due to higher resolution. All emulation appears 100% accurate to me. Framerate depends on the world that you are on and what level and textures are being used. 07J6-3P06-DGZDA. Framerate is excellent. Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. Codes: Super Monkey Ball Athletic [SMBJ8P] (NTSC-JP) at - WiiRD Code Database. Average of 50FPS in Beginner and Advanced. 60FPS in all levels and menus. 60 FPS in all menus, floors, and games at 3x IR, 4x SSAA. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube. JJ99-5E8F-CMXBD. Unplayable with insane graphics glitches from the start. Certain sounds do not always play (seems to be random). One place, all the codes. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). July, August, and September 2020 Progress Report, Super Monkey Ball - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator), Super Monkey Ball - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12354 [1080p] - GameCube, Super Monkey Ball 1 & 2 bowling on Dolphin 5.0 - The Retro Byte, Emulation Gaming : Super Monkey Ball Netplay Full HD 100%, Super Monkey Ball on Dolphin SVN R 5080 - GameCube Emulator,, VersionCompatibilityVersion Template missing notes. Low Lap 1 Time. (m) UJGH-JP7J-D6MYK. sound is bad, sadly. Please update as appropriate. Tested at 4x native with 8x SSAA and forced texture filtering. If you finish Level 18 in Advance mode, the game will freeze. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Super Monkey Ball [RSMJ8P] NTSC-JP PAL-EU/AU. Purrfect says Awesomecat! Super Monkey Ball for GameCube cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Between levels FPS drops slightly. shown (. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages. 6ZG0-RAQ8-V4QBE. TFFF-J8CM-JGWEW. Low Lap 2 Time. Able to play through beginner all the way through. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. VZ4D-KZHH-5UYRH. Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. January 11, 2004. This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions. Super Monkey Ball Athletic [SMBJ8P] NTSC-JP PAL-EU/AU. MONKEY RACE 2 CODES: Infinite Time. All major framerate drops have been fixed, most likely by. 9UW2-BDUF-AF009. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches. Open Issues XXXXXXXX-Slow Rise (Default 0.0015) YYYYYYYY-Fast Rise (Default 0.003) If SCORE Increase, MAX [ ZiT] Crashes on opening cutscene seem to be fixed. Super Monkey Ball 2 Action Replay Codes, EU. Search Google Codes: Super Monkey Ball [RSMJ8P] (NTSC-JP) at - WiiRD Code Database. WiiRD Hacker's Database. There are no reported problems with this title. Previously stated NTSC-J issues do not occur. The graph below charts the compatibility with Super Monkey Ball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Currently all I have for most games on the Gamecube is Action Replay and/or Gecko codes but I occasionally add more guides as time goes on for the games that I really enjoy. Super Monkey Ball: Banana Blitz [RSMP8P] Infinite TIME [ ZiT] 0404336C B06D94C4. W67G-A5XU-5H9YR. Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. This page was last edited on 5 August 2020, at 14:19. 047E06AC YYYYYYYY Both Numbers are floating points converted to hexadecimal and the units are per frame. - Updates ... Super Monkey Ball: Banana Blitz [RSMP8P] 121 [R] (E) Super Paper Mario [R8PE01] 30 [R] (P) Super Paper Mario [R8PP01] 0 [R] (K) Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. Scene It Bright Lights Big Screen [SSCEPM], Scooby Doo!